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The name 'Blender' comes from a function in font generation programs.
Blending in linguistics means mixing parts, also called morphemes, the smallest meaningful units in terms of form and content. The smallest units in the 'Blender' font are defined segments resulting from blending two fonts. A simple grid font, a predecessor of the later 'FRAC' font (based on a early CAD type) and the 'Regular' font defined in its basic features by Norm (Dimitri Bruni, Manuel Krebs) are synthesized. Segments were cut from these generated hybrid forms and were re-assembled, recombined as new characters over its underlying strict construction grid. The font follows a rational principle but retains a reticently soft look with its formal conditions.

The Blender-font designed by Nik Thoenen in 2003, has found its last revision in 2017. The typeface Blender was completely rebuilt in collaboration with the Vienna based font-design company Schriftlabor run by Rainer Scheichelbauer and his charming team. The typeface now supports OpenType features like Superscript / Superiors, Subscript / Inferior, Proportional and Tabular Figures. Its language sets comprise all Eastern European and Nordic characters and have been extended in the PRO-version to include Cyrillic and Greek.

 



More details about the Blender typeface development